Kuang-Hsin Liu
  • Game Design
    • SMALLab
    • WATERWORKS
    • Building Virtual Worlds - Tesla VS Edison: A Gentleman's Duel
  • Programming
    • Game Development Engineer @ LOOT Interactive
    • Software Engineer Intern @ Autodesk
    • Building Virtual Worlds - Giant
    • DIE HORROR
    • Others >
      • Building Virtual Worlds - Curiosity
      • A Sketch-Based Interface for Clothing Design
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  • About ME

Giant

Course

Building Virtual Worlds, ETC, CMU

Development Duration

3 Weeks

Development Role

Lead Programmer

Credits

Programmer & Producer - Jon Lew
3D Artist & Animator - Jack Koo
Technical Artist & Sound - Alex Moser
2D Artist & UI Designer - Emily Chang

Tools & Platforms

C#, Unity 4, Oculus Rift, PS Move

Description

It' all begins with the idea of "what would happen when a huge guy want to accomplish some delicate mission?"
During 3 weeks, we implement this crazy world that a huge Giant holds his wooden scoop to smack everything, sweep the obstacles, and scoop his delicious, delicious tiny "snacks" to his mouth.

Personal Contribution

  • Co-designed the gameplay mechanism.
  • Implemented the npc behaviors, gameplay interactions, and whole game flow.

  • Demo Video

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