Kuang-Hsin Liu
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A Sketch-Based Interface for Clothing Design

Course

Computer Graphics, NTU

Development Role

Lead Programmer

Credits

Programmer - Hsun-Pei Wang
Programmer - Auberon Chen

Development Tools

C++, OpenGL, OpenCV 2.2, Qt 4.7

Reference

1. IGARASHI, T., MATSUOKA, S., AND TANAKA, H. 1999. Teddy: A sketching interface for 3d freeform design. In Proceedings of SIGGRAPH 1999, 409–416.
2. Emmanuel Turquin, Marie-paule Cani, John F. Hughes.: Sketching garments for virtual characters, Published in Proceeding SIGGRAPH '07 ACM SIGGRAPH 2007 courses
3. IGARASHI T., HUGHES J. F.: Clothing manipulation. In Proceedings of the 15th annual ACM symposium on User interface software and technology (2002), ACM Press, pp. 91–100.

Description

Habitually, the clothing design is limited in 2D sketching, and its 3D exhibition with the aid of computers requires advanced knowledge in 3D modeling. Also, the redundancy of redesign and remodeling often makes designers exhausted. Inspired by several research papers and my curiosity about fashion design, we intended to provide an intuitive interface for designers to help them accomplish their their clothing designs on 3D characters without a hitch.

Personal Contribution

  • Implemented the feature of transforming 2D sketches into 3D objects.

  • →Report (Chinese)


    Screenshots

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